Precomputed Radiance Transfer (PRT) is quite interesting visually. It's used in 3D graphics to soften shadows, determine subsurface scattering and more. The new DirectX9 SDK October Update contains a PRT with Vertex Shader (VS) 1.1 sample that shows off it's power. A great thing about PRT is that is precomputed on a simluation beforehand and compressed. Runtime performance is negliagable.
Tuesday, October 12, 2004
Tuesday, September 21, 2004
Empire Deluxe
I've been watching this game for quite some time. I used to play it a bit in the early 90's on my 486/33mhz Dell. Well, now thanks to Killer Bee Software (which is in fact one person) it has been revived. The new owner has updated Empire Deluxe for Internet play and in addition is creating an entirely new set of rules for the game; including more units, better AI, nuclear weapons and more. The beta is soon, and I'm somewhat anxious to lend a hand coding some hardass AI bots. If you're at all interested: http://www.killerbeesoftware.com
Friday, September 17, 2004
My First Post
I was bored tonight, so I was broswing Google's internal links and found a free blogger service. So, here I am. More or less this is a test post.
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